Sony Patent Hints at What the PS5 UI Could Look Like
A Sony patent, potentially for the PlayStation 5, indicates how the console’s UI might look, and alludes to the dynamic use of in-game stats, tips and videos from previous gameplay.The patent, published yesterday (although originally filed several years ago) and discovered by TheGamePost, includes several diagrams of a UI design. On first glance, it’ll be very familiar to PS4 users, but seemingly with more detail offered to the player:
If the above diagram does represent the PS5 UI, it suggests that the core console menus will be more thoroughly subdivided – games, for instance, have their own tab – and that individual game tiles will offer an array of extra information, including your status in the game, potential hints and tips, and videos of your recent play.
As with all patents, Sony may have decided not to use this design, or only elements of it. However, there are further interesting elements listed within the patent documents that support previous speculation. Sony has also patented a system that uses behaviour metrics to dynamically show players hints depending on their performance in-game.
One of the images shown in the full patent listing, Figure 4B, offers a situation where the game will tell you how to “go around hill and jump over truck” if you were struggling with this part of the game previously.
It’s an interesting new means to help players perform in-game. Another figure shows the player being able to choose what kind of hint they receive. PS5 system architect Mark Cerny has previously mentioned a more flexible home screen on the console, and these innovations certainly fit into that more dynamic experience.